4 research outputs found

    A compiler extension for parallelizing arrays automatically on the cell heterogeneous processor

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    This paper describes the approaches taken to extend an array programming language compiler using a Virtual SIMD Machine (VSM) model for parallelizing array operations on Cell Broadband Engine heterogeneous machine. This development is part of ongoing work at the University of Glasgow for developing array compilers that are beneficial for applications in many areas such as graphics, multimedia, image processing and scientific computation. Our extended compiler, which is built upon the VSM interface, eases the parallelization processes by allowing automatic parallelisation without the need for any annotations or process directives. The preliminary results demonstrate significant improvement especially on data-intensive applications

    Array languages and the N-body problem

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    This paper is a description of the contributions to the SICSA multicore challenge on many body planetary simulation made by a compiler group at the University of Glasgow. Our group is part of the Computer Vision and Graphics research group and we have for some years been developing array compilers because we think these are a good tool both for expressing graphics algorithms and for exploiting the parallelism that computer vision applications require. We shall describe experiments using two languages on two different platforms and we shall compare the performance of these with reference C implementations running on the same platforms. Finally we shall draw conclusions both about the viability of the array language approach as compared to other approaches used in the challenge and also about the strengths and weaknesses of the two, very different, processor architectures we used

    Two alternative implementations of automatic parallelisation

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    This paper is a description of the recent parallelising compilers from our group at the University of Glasgow. Our group is part of the Computer Vision and Graphics research group and we have for some years been developing array compilers because we think these are a good tool both for expressing graphics algorithms and for exploiting the parallelism that computer vision applications require. We shall describe the implementation of two different languages on two different platforms and we shall compare the performance of these with reference C implementations running on the same platforms. Finally we shall draw conclusions both about the viability of the array language approach as compared to other approaches used in the challenge and also about the strengths and weaknesses of the two, very different, processor architectures we used
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